Freelodica

Freelodica free soundbank by Wavesfactory

Freelodica virtual instrument is a free melodica sound bank for Kontakt, by Wavesfactory.

Melodica recorded with 2 microphone positions with stereo and width controls. Envelope, key-noise and air volume. 3x optional round robin and extended playable range. Select between original tuning or perfectly tuned samples. Dynamics controlled by the selected CC number.

http://www.wavesfactory.com/

Free World for Kontakt 5

Free World for Kontakt 5 free soundbank by Soundethers

Free World for Kontakt 5 virtual instrument is a free sound bank for Kontakt, by Soundethers.

Free Download of Animated textures for Kontakt 5.6. A big taster of our ambient fields and underscoring sound libraries.

Drop us a line at [email protected] and we’ll send you the download link to “FREE WORLD” (please write your email adddress correctly or we won’t be able to send you the link – Allow us a few hours to manually process your request).

Deep and evolving sounds for ambient, soundtracks, underscores, chillout, IDM, glitch and more… Derived from the sample content of our projects (both released and on the making), “Free World” contains entirely new sound layers specially designed for this freebie.

We hope you enjoy it!!:

  • All sounds carefully tuned.
  • All instruments with custom Mod Wheel automations.
  • 476 MB unzipped.
  • 24 Texture Layers + 7 Field Recordings.
  • 20 Original Seamlessly Looping Files.
  • Wave 44.100 – 24-bit resolution.
  • Made in the Free Photosynthesis Engine.
  • Made for Kontakt 5.6.6 full version ONLY (not for Free Kontakt Player..).
  • {See video at top of page}

http://soundethers.wixsite.com/soundethers

Free Toy Upright Piano

Free Toy Upright Piano free soundbank by Pulseha

Free Toy Upright Piano virtual instrument is a free toy and piano sound bank for Kontakt, by Pulseha.

Free Toy Upright Piano is a free sample library of a toy piano for Kontakt.

It includes 15 key samples and 1 key noise sample.

Requires full version Native Instruments Kontakt (v5.6.6 or higher)

{See video at top of page}

https://www.pulseha.net/

Free Piano

Free Piano free rompler by RDGAudio

Free Piano is a free rompler VST, VST3, Audio Unit plugin developed by RDGAudio. Compatible OS(s): Windows 64b, macOS.

Free Piano is a full featured free Piano made exclusively for you not for money. Free Piano comes with Staccato and Auto Sustain Instruments presets. 3 layers of Sounds Piano+ Strings+Pad with Gain controllers. Velocity sensitive and Round Robing Sampling. The Piano has been recorded with 4 Mic pos. ADSR, Low Pass Filter, Tuning, Reverb, Amp and Level Meter.

Features:

  • 100 % Free Sample based multi platform VST, VST3, Mac and AU Plugins.
  • 3 Layers of Samples with Individual Gain Controllers.
  • Piano+ String+Pad.
  • Staccato and Auto Sustain Instruments presets.
  • Velocity sensitive with Round Robin Sampling.
  • Recorded with 4 mic pos.
  • Low Pass Filter, Reverb and Tuning.
  • Very fast loading and easy to use.
  • ADSR Envelopes.
  • Amp Section with Level meter.

You will need Factory expansion in order to get the sound from free Piano. Download it from here. It’s also free: kvraudio.com/product/free-piano-expansion-by-rdgaudio

System Requirements:

  • Graphics Card 1GB (2 GB recommended).
  • RAM 1 GB (2 GB recommended).
  • Intel or AMD CPU.
  • ASIO driver and audio interface.
  • Windows 7,8,10 and latest Mac OS X.

FAQ

Q: Where to put Expansion Instruments files?

Ans: Put them.

….Free Piano.instruments.

For Mac.

…ContentsResources.

{See video at top of page}

https://rdgaudio.com

Free Fall for Kontakt 5

Free Fall for Kontakt 5 free soundbank by Soundethers

Free Fall for Kontakt 5 virtual instrument is a free sound bank for Kontakt, by Soundethers.

Free Fall for Kontakt 5.5, a “freebie” by Soundethers.

It contains evolving sounds made of textures and field recordings, some example beats and pulses for ambient, soundtracks, underscores, chillout, IDM, glitch and more.

Derived from the sample content of Soundethers projects (both released and on the making), Free Fall features entirely new sounds, specially designed for this freebie:

  • 18 patches (nki/nkm) – 173 MB uncompressed.
  • Wav/ncw files – 44.100 kHz, 24-bit resolution.
  • All sounds carefully tuned to C3.
  • All instruments with custom Mod Wheel automations.
  • Pre-assigned High Pass and Low Pass Filters (CC 74 – CC 71).
  • Designed in the Free Photosynthesis Engine by Jeremiah Pena
  • For Kontakt 5.5.1 FULL VERSION ONLY (not for the Free Kontakt Player) .

Drop us a line (here) to get the free download link.

{See video at top of page}

Listen on SoundCloud

http://soundethers.wixsite.com/soundethers

Free Drum Samples

Free Drum Samples free soundbank by Samplefino

Free Drum Samples virtual instrument is a free drums sound bank for Kontakt and Geist, by Samplefino.

Free Drum Samples is a free collection of select electronic drum hits from Samplefino’s commercially available Analogue Drum Samples and Analogue Kick Drum products.

The free pack contains 55 Drumcomputer MFB-522 drum machine samples and 5 additional kick drum samples which were synthesized with the Analogue Kick Drum virtual instrument. The pack also includes instrument patches for Native Instruments Kontakt, FXpansion Geist and One Small Clue Poise.

The included sample content is royalty free.

Contents:

  • 55 x Drumcomputer MFB-522 drum machine samples.
  • 5 x Analogue Kick Drum samples.
  • 24-bit WAV format.
  • 44.1 kHz Mono.
  • 13.9 MB size on disk.
  • 11.2 MB download size (ZIP archive).

Price: Free.

{See video at top of page}

http://samplefino.com/

Fluide

Fluide free soundbank by Sonex Audio

Fluide virtual instrument is a free sound bank for Kontakt, by Sonex Audio.

Sonex Audio has released Free Fluide Collection, an extensive 3 GB collection of Pads, Textures and Hybrid Sounds for NI Kontakt Sampler.

Features:

  • Synth Pads, Textures, Hybryd and Space Sounds.
  • 90 presets (30 individual sounds and 60 “Composite” sounds).
  • Unlimited number of sound combinations for your creativity.
  • Up to 4 velocity layers.
  • Nearly 6GB of uncompressed sample content (compressed to 3 GB).
  • 570 Samples (Kontakt Lossless Sample Compression format).
  • Built-in Effects: 3-Band Equalizer, Compressor, Saturation, Distortion, Chorus, Reverb, Delay, Stereo Width, Limiter and more.
  • Full set of effects in the Kontakt settings for further customization.
  • Unique GUI has been designed to give a user full control over options and effects without slowing down the creative process.

Price: Free. Full Retail Version of NI Kontakt 5.6 or later required.

A link to download the library is in the description of the full instruments collection.

https://www.sonex.store/

FFT Randomizer

FFT Randomizer free soundbank by octarone

FFT Randomizer virtual instrument is a free sound bank for Reaper and Reajs, by octarone.

FFT Randomizer is a JSFX script that does spectral randomization smoothly, both magnitude and phase, to shape audio randomly. It comes with similar settings as “cloud fractal noise” algorithms in imaging software (such as the layered cloud generation) but instead of generating images, you sculpt up the spectrum’s both magnitude and phase with it. In effect, it’s inspired by the Diamond-square algorithm, but it is not exactly the same, as it also allows you total control over each of the layers and obviously deals with sound, not images.

Be warned, this is a geeky and experimental effect, you will probably not understand it right away or find instant uses for it in your music. It’s intended to design sounds or instruments and add some life to the basic noise types we’re all used to, and shape up any sound you can think of randomly to make it more interesting. It’s also an effect for perfectionists who like to fiddle around with sound in more bizarre ways.

This is not your conventional FFT randomizer/processor. Most of those FFT-based tools deal with FFT bins directly, for example by randomizing them all on each window, which doesn’t have many uses in my opinion, because it’s dependent on the window size for the underlying effects and limited to that “geometry”. It uses mathematical models that are completely independent of the bins. The only time it affects the bins is at the end of the processing chain, when they are simply interpolated and smoothed based on the model calculated prior. Think of it as having a mathematical model that gets applied to pixels on an image with values between pixels interpolated — instead of randomizing each pixel itself, which is what standard and simple FFT tools would do. The latter is obviously worse, because its effect depends on the resolution of the image itself and is very limited in effect (it only makes high frequency noise!). As a result, the output on the sonogram can look like “clouds” if used on white noise input, but it works on any signal to shape it.

I strongly recommend that you use a Spectrogram/Sonogram to visualize what this effect does, best to start with white noise as input or while setting it up, and then replace it with the actual signal you wish to process. (for example I personally use Sonogram SG-1, an excellent and free Sonogram)

Features:

  • Filter any input sound randomly and dynamically by changing its magnitudes and phases, independently.
  • Layer-based random shape algorithm that changes with time, so you can have smooth shapes, or more noisy shapes, and have them slow or fast independently.
  • Exact and independent control over each layer, even including a spectral graph to change the layer’s effect on the output, depending on frequency.
  • Special “Additive Mode” on phase amounts to have all the phases changed relative to a new “center”, so the entire phase spectrum will shift, but randomly.
  • Ability to use special MIDI Program Change events as triggers to “reset” the shape and get a new one, within a time specified.

Since you’re probably still confused about it and without having a video, follow the below two examples to get an idea of what it can do and start playing around with it.

Quickstart:

  1. Use a Spectrogram/Sonogram that allows you to visualize easily in realtime (the one I use: Sonogram SG-1), insert it after this script, and keep it open (to look at it).
  2. Send white noise to the input of this script, it should show up as white noise on the Sonogram for now.
  3. Reduce the Gain so it won’t blow your speakers, say set it to -20dB.
  4. You should have Layer 1 selected in the drop-down by default. Then adjust the Magnitude Range (dB) to an amount that is less than the Gain, say to 16dB.
  5. Increase the Magnitude Speed (Hz) so the changes start to happen faster, make it about 1 Hz or so to be smooth, since we’re on Layer 1.
  6. You should see patterns in the sonogram on the noise! Your white noise is no longer boring and static, and it varies over time: its magnitude over different frequencies is being changed. Try play with Magnitude Contrast and see what you get! What is the difference? Increasing the contrast clearly makes the variations more sharp, right? What about decreasing it?

And remember this is just one layer, try changing the layer from the drop-down menu and see the difference it makes (don’t forget to also set that new layer’s respective parameters, as all of the above are specific to each layer, except for Gain). Also remember that, while white noise is a good way to see and learn how this works, and even during designing the parameters and setting it up, the script can actually be used on any input! Please don’t forget to turn Gain lower if you add multiple layers with more dB range, though.

Simple Example Showcase

Here’s a very simplistic example of a nice evolving sound you can generate with it by just adjusting a few parameters:

  1. Send white noise to this effect.
  2. We want to change Layer 5, so click on Edit Layer dropdown list, and select Layer 5.
  3. Set the Gain (dB) to -27.
  4. Set the Magnitude Range (dB) to 42.
  5. Set the Magnitude Contrast to 15 (max).
  6. Set the Magnitude Speed (Hz) to 0.5.
  7. Set the Magnitude Speed Modulation Rate (%) to 120.

Behold a nice atmospheric and evolving breathy texture! And so far we’ve only been demonstrating white noise as input, when in fact it can be used on any input. You can hear this example in the audio player. The same settings, but applied to an Octaved Supersaw can be heard in the second audio example.

There are way more things and parameters which won’t be explained in this introduction. For more information, visit its dedicated page here. You can look at the comments below for a lengthy explanation if you are confused of its purpose, or read that “essay” on its page at the Closing Words & Another Example section. 🙂

Remember that you will need a JSFX processor that loads JSFX scripts to load it. ReaJS from ReaPlugs is free in VST format, while REAPER can also load JSFX natively. (technically I believe Cockos open-sourced the interpreter, so there could be more)

Please note that the mono mode does not work yet in ReaJS as of this time, until Cockos updates it to add fft_real, it will only work in REAPER. The stereo one works fine though so you can use it in any DAW with ReaJS, but will use more CPU, otherwise it is identical.

Lastly, because it is a fully open script with no obfuscation, feel free to take a look at it or even edit it, I tried to comment where I found necessary. Be WARNED, though, that I optimized the audio processing part for speed. If you find it unreadable in certain parts, it is not on purpose! Just a side-effect of the optimizations… Most of the math is, however, not commented, since it would take too long to explain and I’m not good at explaining math (I used Computer Algebra Software to devise it from ideas anyway).

https://sites.google.com/site/octarone

FFrum

FFrum free soundbank by AudioThing

FFrum virtual instrument is a free drums sound bank for Kontakt, by AudioThing.

FFrum is a free drum kit library for Native Instrument Kontakt. This kit derives from a cheap custom made set used for the recordings of the VideoSong below. No high quality multi samples, no velocity layers, no Round Robin, just single hits and a custom Kontakt interface.

The kit:

  • 16″x14″ custom made bass drum with Remo Emperor head.
  • 14″x3,5″ Millennium steel snare drum.
  • 8″x8″ Basix TomTom.
  • 20″ Zildjian Scimitar Bronze ride cymbal.
  • 14″ Zildjian Shimitar Bronze hi-hat.

Specifications:

  • 7 Samples (44.1kHz / 24Bit).
  • No multi samples.
  • No velocity layers.
  • No Round Robin.
  • Size: 4 MB installed.
  • Custom performance view.

Native Instruments Kontakt 3.5 full version is required

{See video at top of page}

http://soundcloud.com/audiothing/ffrum-demo

https://www.audiothing.net/